Video Game Review: Crysis 3
Crysis 3 Game Review: Power Trip

All through my time with Crisis 3, I was unable to shake the inclination that I was caught within a Hollywood film. This turned out to be particularly obvious during the more unsurprising snapshots of the script. At one point in the campaign, my partner and I, a man called Psycho, quietly snuck through the sewers as we attempted to evade C.E.L.L. -- a private military outfit ordered to find and capture us. Pyscho was previously a Nanosuited military awful kid like me, yet he had his outfit precisely eliminated forcibly somewhere close to the last Crysis game and this one. Relegated to a life as a regular soldier, Psycho tugged at a rusty crank to open a set of sealed double doors until he felt fatigued; a loud creak reverberated through the environment -- a sure sign to anyone in earshot that they weren't alone.
"Do you think they heard
that?" Psycho said as he turned to me.
Of course they did, I thought as I sighed to myself. I then ripped the doors apart with my hands and got ready for a firefight, as Psycho silently slinked up a ladder away from danger.
When we met up again later on, he walked a few paces
ahead and stated the obvious, "I guess they heard that." It's typical
Hollywood schlock, but I enjoy it for what it is nonetheless.
When video games get compared to Hollywood-caliber films,
it's important to provide a clear definition of what that actually means.
Hollywood films focus more on spectacle and action over subtlety. They're
movies rife with explosions and pretty visuals, and though a writer can try to
hash together memorable exposition, ultimately the action trumps everything
else. Crysis 3, much like the rest of the series, lives up to this style of
high-production value, popcorn entertainment, as it melds together distinct
genres into a blockbuster game filled with big explosions, impressive graphics,
and science fiction jargon.
Most importantly, Crysis 3 knows how to generate a
sense of empowerment. As the player, you're the guy inside the powerful
Nanosuit -- an expensive piece of military hardware that gives you access to
super-human abilities. Impressively, said powers tie into different approaches
that a player can test out across seven missions. You can sneak by unsuspecting
C.E.L.L. soldiers or intimidating aliens called Ceph in stealth mode, or you
can take a direct approach and fire up your maximum armor mode to sustain
yourself against heavy enemy fire. As players use abilities, a power meter
keeps their actions in check, but it regenerates fairly quickly whenever you're
in normal mode. Thanks to Crysis' comfortable console control scheme, you have
easy access to everything the Nanosuit has to offer, from powerful melee
attacks to high jumps. And the abilities and weapons -- like the sublime bow
and arrow introduced in this entry -- empower every decision you make within
its large environments.

With Crysis 3, developer Crytek, makes progress in marrying
the open sandbox environments of the original Crysis with the more directed and
straightforward level layouts of Crysis 2.
This methodology we should Crysis 3 bounce between the two
unmistakable styles well, and the outcomes fit in accordance with how the Halo
series handles a similar arrangement. Of course the set pieces here present
much larger playgrounds to trek through. But -- at least for the console
versions -- these spaces come at a price.
Crysis has built a reputation on delivering immersive
visuals that create a sense of wonder around the technology behind video games
Yet such high fidelity presentation works as a double-edged sword.
Obviously many of the environments look incredibly
accurate. Or as accurate as you can assume given the context of a decayed,
overgrowth-filled NYC occupied by aliens and private military.
However, when you witness bizarre lighting changes or a few
up close blurry textures, they can appear more jarring than they should because
of the high quality work on display.
Of course, there's a lot more to Crysis than detailed
graphics and lighting models -- and Crytek's works stands as a testament to the
future potential of rendering technology -- but prepare for a few eyesores
along the eight-hour campaign.
Poorly designed vehicle segments resemble a more
significant stumbling block by Crtyek in Crysis 3.
These segments -- which don't present themselves until the
last chunk of the campaign -- drag the experience down to unexpected stages of
tedium.Handling can seem difficult, especially if you're not comfortable with
first-person driving -- a skill that understandably some players possess over
others.
But more frustratingly, the vehicles themselves give the
impression that they're made of high fidelity paper since they explode pretty
quickly under enemy fire.
Even tanks can't stand up to Ceph technology, leaving me to
wonder why Crytek thought it best to leave them in the game. Maybe paper-slight
vehicles are a staple of Crysis, however they have a horrible impression.
Although it's tempting to go out on foot, the scale of the battleground where
they appear makes traveling on wheels necessary.
In Comparison
For a long time I always described Crysis to friends as a
strange What If scenario. What if Halo, Half-Life, and Metal Gear Solid could
have a baby? That spawn would be Crysis. By all accounts this is one cute kid
and Crysis lives up to the pedigree of all three potential parents well. I only
wish I had more positive things to say about the story. Sadly there's not much
here to reference outside of the occasional twist. I appreciate how well the
narrative integrates characters across three games into one cohesive tale. But
it still feels largely forgettable compared to other sandbox action games like
Dishonored. But I guess that's the nature of Hollywood for you. Either you go
big or go home. Leave morality tales to someone else.
If you go in understanding that Crysis 3 delivers
blockbuster entertainment and multiplayer that iterates on Call of Duty's perks
system, you'll be fine. But if you want Crysis to stake a claim all its own,
you might be disappointed. But don't let that stop you from enjoying a solid
action sandbox like this one. Crysis 3 might not reinvent itself into a grander
vision. But like a good Hollywood sequel, it sticks to what it does well and
iterates its formula into an impressive video game.
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